The New Nation
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLatest imagesRegisterLog in

 

 Villains Rise

Go down 
AuthorMessage
Gambit
The Resistance [Admin]
Gambit


Posts : 542
Quote : Bada-bing! Bada-bang! Bada-BOOM!

Villains Rise Empty
PostSubject: Villains Rise   Villains Rise EmptyJuly 1st 2010, 6:44 pm

No one thought it was possible. Some humans put faith in their heroes, letting them take care of the super villains that emerged. Others didn't, not liking the mutant population, not liking that they held the future of the world in their hands. Unfortunately for the population of the world, those people didn't do enough to help themselves from the villains. And it happened--the order of human life collapsed.

The heroes fell under a combined force of the villains they regularly fought and put into jail. Everyone that had been jailed at Alcatraz and other high security prisons had mysteriously escaped and pledged their allegiance to the heads of the super villain tide so that they may rule the world. Most might think that the heroes would still stand a chance, seeing as they had more practice as a team, but the villains were highly organized. Heroes and hero groups that stood in their way were crushed.

Most people who were smart fled to where the villains wouldn't care. Some went underground and formed shaky alliances with each other, while the big super hero groups dissolved. The Avengers disassembled, the X-Men lost faith, the Fantastic Four were down to three . . . Invisible Woman fallen under the foot of Doom. Humans feared mutants more than ever, but they no longer had a voice. The thing that everyone had feared had arrived and there was no one to stop it from spreading.

After the villains had accomplished falling the governments of the world to their command, they worked on a way to set up a world-wide government. Arguments frequently broke out between them, as what one person wanted, the other did not, but a strict regime was erected. Everyone who did not do exactly as was told was punished severely. Prisons on the most part a waste of time, except for maybe the tougher mutants who could handle deathly conditions, many punishments was death.

The world under the villains knew something had to be done. A year of hopelessness continued, but a spark of hope might begin to rise . . .
Back to top Go down
http://code-0.comze.com/index.htm
Gambit
The Resistance [Admin]
Gambit


Posts : 542
Quote : Bada-bing! Bada-bang! Bada-BOOM!

Villains Rise Empty
PostSubject: Re: Villains Rise   Villains Rise EmptyMay 27th 2011, 3:46 pm

The world has changed completely. The once bustling streets of major cities around the world have calmed down. In some cases, vehicles don't exist at all, and if there is any movement, it's all done by foot. Rural areas have been abandoned due to lack of transportation, and not much can be done about the growing food shortage. People are afraid to talk to each other, but jobs must still be carried out, with or without the Nation. Things have become blacker, but most fear there isn't anything anyone can do.

Things are much different with the New Nation. The villains are a cooperative force. With each other. Beyond themselves, they're suppressive and extreme. They do not tolerate heroes--those who think that they can overthrow the Nation--or any form of resistances. Many actions against the Nation are punishable by death. However, less serious things that catch a Nation member's eye will cause them to capture the person or persons in question and bring them to the Nation jail cells. Sometimes, the Nation member only has to make up a reason.

As for organization, the Nation has somehow agreed on a hierarchy that gives a lot of power to the fewer, yet more well known villains from before the rise. These few Nation members have taken their dibs on a certain area of the world, often times claiming a whole continent. A rung lower than them often do whatever they want as well. The lesser members all have to take orders from their superiors, no matter if they want to do it or not. If a lesser member refuses, their superior decides on how they are to be taken care of, and anything's possible, since they're expendable.

Most of the money being circulated, or riches anymore, are within the Nation. Any high level job that once existed now rests on the lesser people inside the villainous force. When someone's a part of this faction, more often than not, they're in control of a group of people. Normally the Nation doesn't allow people inside its ranks, but every now and again once can be found. As for a life span, nothing can be guaranteed.

The Resistance is lead by former X-Man Rogue. She acts as the mother hen for children, but also offers refuge for men and woman, human and mutant alike. The original plan was for the Resistance to be a formidable force against the Nation, so training equipment, along with able-bodied heroes from the previous world, are supplied to the members that happen to find the Resistance. Unfortunately, things hadn't worked out as planned, and the only way that Rogue and her band of people can resist against the Nation is to stay hidden and refuse to conform.

Any of the possessions that the Resistance manages to get their hands on are often times stolen. As food becomes more scarce, even stealing food might become too hard for even the best of the Resistance's thieves to get their hands on. Other methods must be played, but first the people have to think up some things. Goods other than food are never bought, either, but most things people took for granted beforehand are now worth lives. How much longer can the Resistance hold on?

The Heroes United, however, is not lead by one person. Instead, the Heroes are broken up into manageable teams. The team members get to know each other, lean on each other, and are lead by a capable leader. The numbers in each team change from team to team, but none are three or less people. The heroes also take more of an active role against the Nation, attacking the villains more openly than any other group. It also means that the Heroes have to hide themselves a little bit better, but their divided, yet like-minded teams, insure that if one team is found, it is not the end for the whole body. Separated, the Heroes have a better chance of success with survival, as long as they are not found. The only problem is, is that they're making a name for themselves.

Humanity's Backbone is also against the Nation, but for different reasons than the Heroes. Only humans without the x-factor gene or any super powers may be allowed to take part in this fight. While things are tough for simple humans, they manage to keep up their fight, using anger and home ground to their advantage. Since nothing about this organization is organized, however, no one is sure as to what their plan is. All people know is that they wish to eradicate the land of mutants.

Only the Mercenaries appear unaffected by the whole rise of the Nation. Along with the fortunate mutants of the Nation, the Mercenaries have access to many wealths. Most of their jobs are from the Nation itself, but it is a free-for-all as to who gets the job or what. But as long as they stay hired assassins and thieves, it's not only those against the Nation that are in trouble. Sometimes it seems that only the Mercenaries don't care which way the world goes. As long as they get to continue what they do best.
Back to top Go down
http://code-0.comze.com/index.htm
 
Villains Rise
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The New Nation :: Information Booth :: Master Plan-
Jump to: